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This lecture has been recorded as part of the 186.832 Introduction to Computer Graphics course at TU Wien, winter term 2021.
Brought to you by Johannes Unterguggenberger, Research Unit of Computer Graphics, Rendering and Modeling Group, Institute of Visual Computing & Human-Centered Technology, TU Wien.
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This is an introduction to a tutorial series covering the Vulkan computer graphics API. It is targeted at programmers with some c++ experience, who are interested in learning how modern graphics APIs work. Throughout this series we will build a game engine from scratch. This series is designed to be of the beginner to intermediate level when it comes to working with computer graphics and graphics APIs